Home' Trinidad and Tobago Guardian : April 25th 2014 Contents Friday, April 25, 2014 • Issue 137
Christopher Guinness is a multi award winning animator and art
director. Metro Magazine got a chance to ask him a few questions.
MM: What is your background in art?
CG: Been drawing since I was in pampers. I've always pursued some
aspect of art whether it's sculpture, painting, or even puppet making
from primary school, through secondary and into college at Sheridan
Institute of Technology, where I studied Film and Animation. From
there I've worked in the creative and advertising industry.
MM: Who or what are your influences?
CG: Life experiences mostly. Memories, dreams. My small victories, my
continuous failures. Flawed parents, perfect dogs, train wreck of
romances. Media two, Saturday morning cartoons, comic books, nov-
A cold beer.
MM: What is the typical process to your work?
CG: I get an idea or request to work on a project, then I decide if it's
worth doing. From there, it varies.
MM: Tell us about your most recent project?
CG: Well besides the bread winning stuff, I'm working on a World Cup
piece. I tend to do these every four years when the tournament comes
around. Also I'm developing the film for the Dream Big project. The
story is called Fade to Black and explores the life of an elderly man
using Virtual Reality to combat Alzheimer's. A personal story for me
as my grand mom has it. She is the lady who starred in both Captain
T&T and Pothound. One in two people over 85 get stricken with this
disease, it erases the very fabric of their identity, their essence. I want
to explore this theme, what really makes a person who they are, their
thoughts, their memories, their dreams.
MM: There are many culprits that can crush creativity, such as dis-
tractions, self-doubt and fear of failure. What tends to stand in the
way of your creativity?
CG: All of the above and even the fear of success, which is hard to
MM: How do you overcome these obstacles?
CG: Show up and keep showing up. Follow through, follow through fol-
low through. I only fail when I don't show up which has happened.
MM: What is your favourite way to get your creative juices flow-
CG: A cold beer? Ha, nah, I have no cool ritual or anything. Wish I had
Matthew Mcconaughey's chest thump or something.
MM: Describe your DeciBel experience.
CG: Surprising, enjoyable, a little nerve wrecking. I don't enjoy the 'pub-
lic speaking' aspect, I'm no orator. I'm meeting really cool people
though, that's one of the best parts.
MM: How has the Dream Big aspect of the programme been bene-
ficial to you?
CG: It's been awesome so far, a chance to take my work to the next
level, meet with industry players and make vital connections going for-
ward. I met with Executives from Overbrook Entertainment, Paradigm
talent agency and Flavor Unit Entertainment. Clarence and Jamal from
Overbrook reviewed my work. They were impressed, especially with
what little I had to work with and the quality of storytelling, authentici-
ty and emotional connection. We talked at length about where to go
from here, their process of selecting talent to helm their projects and
projects they buy into. I made valuable links. At Paradigm we talked
shop and Bryan and Varun gave me vital insight. Also I visited a host
of sets, studios and sound stages, from Disney to Sony to Will Smith's
recording studio. And then there was getting so much knowledge from
the man who made this happen, Scotty. It was and continues to be an
education. In addition, Republic and Question Mark have presented me
with a small budget and the creative freedom to produce a film. I
couldn't ask for more, well except for a big budget. Ha!
MM: What has been your greatest achievement thus far?
CG: Not giving up and giving in.
MM: What are your plans for the future?
CG: Continuing to work at my craft and finding that masterpiece that
will live on. I think most acclaimed directors have one great feature in
them and the rest of their body of work is studio suits trying to capi-
talise on that piece of fleeting magic. Also helping others coming up in
the game like myself. Pass on what little knowledge I acquired and
contribute to someone else finding their way.
The Decibel Team arrives for their meeting with Overbrook Studios. From
L-R - Gerrard Gomez(Republic Bank); Jason Williams, Lisa McCarthy
(Republic Bank); Carolyn Pasea (Question Mark Entertainment);
Christopher Guinness; Simon Baptiste (Question Mark Entertainment)
Links Archive April 24th 2014 April 26th 2014 Navigation Previous Page Next Page